Space Runners is a competitive 3D platformer multiplayer networking game which can have up to 6 players playing at one time. The host player takes the role of a space overlord while the others take the role of space runners.
The overlord’s goal is to destroy every runner using its laser ability which temporarily disables tiles while the runners’ goal is to collect x number of objectives by parkouring around the map before all of them fall into the void below.
Language Used:
C#
Software Used: Unity Game Engine
Roles: Matchmaking Lobby, UI & UX Design
Space Runners is my first multiplayer networking project and there were definitely challenges that I have faced while creating this game with my co-programmer Enrique.
As I was tasked to handle the lobby match making, I had quite a tough and interesting time understanding the lobby and room logic with the new perspective of multiple clients and master client.
However, it was interesting enough for me to want to learn more multiplayer networking coding for making future multiplayer games.