Haul Away is a local co-op game, of up to 4 players, where the players have to work together to manage a boat and complete objectives on the high seas. Objectives can range from delivering cargo, fighting pirates or visiting locations!
It was awarded with a Bronze Medal in the Crowbar Awards 2021 Category: D22 Digital/Mobile Games
Language: C#
Software: Unity Game Engine
Role: Game Systems & Architecture, Player & Gameplay Mechanics, Bouyancy Physics, UI & UX Design
This project was accomplished with 5 other people whom includes Enrique and Nicholas.
The main challenge I have faced with developing this game was the sheer amount of conditions and physics related bugs which arises when making a physics game. Although the realism of physics is really nice viusally to look at, the work needed to ensure it goes well is astounding. However, it was all worth it when this game managed to be awarded Bronze for the Crowbar Awards in 2021.
From this experience, I have learnt how to prototype quickly when making a game as well as to plan ahead for future additions and implementation of new mechanics.